Max 5 API Reference
t_jit_glchunk is a public structure to store one gl-command's-worth of data, in a format which can be passed easily to glDrawRangeElements, and matrixoutput. More...
#include <jit.gl.chunk.h>

Data Fields | |
| t_symbol * | prim |
| drawing primitive. "tri_strip", "tri", "quads", "quad_grid", etc. | |
| t_jit_object * | m_vertex |
| vertex matrix containing xyzst... data | |
| t_symbol * | m_vertex_name |
| vertex matrix name | |
| t_jit_object * | m_index |
| optional 1d matrix of vertex indices to use with drawing primitive | |
| t_symbol * | m_index_name |
| index matrix name | |
| unsigned long | m_flags |
| chunk flags to ignore texture, normal, color, or edge planes when drawing | |
| void * | next_chunk |
| pointer to next chunk for drawing a list of chunks together | |
t_jit_glchunk is a public structure to store one gl-command's-worth of data, in a format which can be passed easily to glDrawRangeElements, and matrixoutput.
Definition at line 37 of file jitlib/jit-includes/jit.gl.chunk.h.